https://dl.acm.org/citation.cfm?doid=3170427.3188647 https://youtu.be/ZjG8n9P5sD8

  • While MR content is growing, most of it involves interacting with non-tangible objects.

  • Tangible interfaces have also emerged, but many of them have abstract shapes.

  • This research implements a content where players can play chess with chess pieces that are close to real objects created using 3D printing, even when they are far apart.

  • Hololens is used.

  • The chessboard is displayed on a tablet screen and visualizes the movable positions.

  • When a piece is captured, an explosion effect is applied to the player’s own piece.

    • The piece is manually removed from the board.
  • In user tests, there were opinions that it would be better to convey the opponent’s emotions.

  • Thoughts:

    • Aren’t chess pieces themselves an abstraction of knights and horses?
    • The purpose of this research seems to deviate a bit, but effects to make the game more interesting could be further developed.
    • Manual removal doesn’t seem very elegant.