https://dl.acm.org/citation.cfm?doid=3170427.3188647 https://youtu.be/ZjG8n9P5sD8
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While MR content is growing, most of it involves interacting with non-tangible objects.
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Tangible interfaces have also emerged, but many of them have abstract shapes.
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This research implements a content where players can play chess with chess pieces that are close to real objects created using 3D printing, even when they are far apart.
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Hololens is used.
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The chessboard is displayed on a tablet screen and visualizes the movable positions.
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When a piece is captured, an explosion effect is applied to the player’s own piece.
- The piece is manually removed from the board.
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In user tests, there were opinions that it would be better to convey the opponent’s emotions.
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Thoughts:
- Aren’t chess pieces themselves an abstraction of knights and horses?
- The purpose of this research seems to deviate a bit, but effects to make the game more interesting could be further developed.
- Manual removal doesn’t seem very elegant.